local L0_1, L1_1
L0_1 = {}
L0_1.NORMAL = 0
L0_1.TOWER = 1
L0_1.PORTAL = 2
L0_1.Other = 3
ScenePointType = L0_1
L0_1 = {}
L0_1.Normal = 0
L0_1.Weekly = 1
L0_1.Daily = 2
L0_1.Tower = 3
DungeonEntryType = L0_1
L0_1 = {}
L0_1.Normal = 0
L0_1.OnUnlocked = 1
L0_1.Never = 2
PointMapVisibility = L0_1
L0_1 = {}
L0_1.None = 0
L0_1.Church = 1
L0_1.Knights = 2
L0_1.Pub = 3
L0_1.Souvenir = 4
L0_1.Restaurant = 5
L0_1.GeneralCargo = 6
L0_1.Blacksmith = 7
L0_1.TeamArranger = 8
L0_1.Adventurers = 9
L0_1.Alchemy = 10
L0_1.SeaLampGiving = 11
L0_1.Blacksmith_liyue = 12
L0_1.Souvenir_liyue = 13
L0_1.Restaurant_liyue = 14
SceneBuildingType = L0_1
L0_1 = {}
L0_1.NORMAL = 0
L0_1.ALL = 1
L0_1.Other = 2
SceneAreaType = L0_1
L0_1 = {}
L0_1.ZONE_ANIMAL = 1
L0_1.ZONE_RAND_TASK = 2
L0_1.ZONE_RAND_QUEST = 4
L0_1.ZONE_AMBUSH_MONSTER = 8
EnvZoneEventType = L0_1
